Wednesday, December 10, 2008

interactive proj advance

well as i mention earlier my project but i think I'm going to take a different approach to it methinks.

everything i have done previous to this i began thinking visuals and let the sound follow.
i think I'm gonna try a different approach.
i have been brainstorming visuals but i have lots of ideas but.......................

i have decided from looking at the music videos from the people in Brighton made can't remember now but i will make the sound firstly and use audio controllers in 3DS Max to animate the abstract visuals.

linden lab talk

yesterday myself and gearoid attended a talk on computer development from a person working in linden labs.
there was no actual discussion of second life which i was surprised about but she was discussing the employment process of computer game based design.
it was very relevant to anybody looking for a career in some kind of digital media.

for anybody that wasn't there i will just mention the valuable points made.
some were obvious others were not.

interviews does and dont's

do not
1.ask about wages on first interview because it will come across that your driven by money.
2.try to out smart interviewer if if they are wrong but correct and be polite about.
3.apply for a job if you only meet 50% of the criteria that is mentioned,aim for 75% and give it a go.
4.do not poor with an essay of your interests

do
1.dress smartly
2.have a nicely spell checked C.V.
3.be friendly ask questions
4.research company and basic history.
5.ask about promotions to show that you would like to stay with the company for a long time.
6.bring illustrations ETC printed out in portfolio but do not show unless asked in interview.
7.put all relevant work experience on c.v.
8.write a cover letter for your c.v. personalised for the company telling them briefly about yourself.

she also mentioned that it is hard to get work in any media industry it could take a long time to find a job to stick with it.
plus it could take a long time after uni to figure which area you would like to get into.

this is basically what i can remember

if you have any questions I'll elaborate if you ask

Wednesday, December 3, 2008

interactive design

I've decided to go with and interactive installation dealing with sleep paralysis.

"Sleep paralysis is a common condition characterized by transient partial or total paralysis of skeletal muscles and areflexia that occurs upon awakening from sleep or less often while falling asleep. Stimuli such as touch or sound may terminate the episode, which usually has a duration of seconds to minutes. This condition may occur in normal subjects or be associated with narcolepsy, cataplexy, and hypnagogic hallucinations. The pathophysiology of this condition is closely related to the normal hypotonia that occur during REM sleep.[1] When considered to be a disease, isolated sleep paralysis is classified as MeSH D020188."
wikipedia
i will try create or mimic the imagery and sounds that SP induces. the projector will be set up in a room with a distance sensor.there will be 5 different hot spots when stood will play7 a sequence of different music and images.
when the person walks in the door it will be off but when they hit the first hot spot it will set off,at first it will be over powering but as they walk closer to the projector the sounds and images will calm.
this is the basic start i will use a collection of different imagery ,some real life of person in a bed but it will be mostly abstract.
i will create all the sound from scratch basically collecting raw sounds with and mini disc and a mic and editing it in pro tools.